Session #25
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| Title: | Intercept at Tagar's Inn |
| System: | Dungeons & Dragons: Third Edition |
| Style: | FCS Gaming League - Mass Melee |
| Date: | October 13, 2002 - Saturday (Subject to Convention Schedule) |
| Time: | 11:00am - 3:00pm (Sign-In at 10:30am and Subject to Convention Schedule) |
| Game Date/Time: | 24 April 153 P.A. |
| Game Master: | Christopher J. Ford |
| Location: | Council of Five Nations, Schenectady, NY. |
| Ratings: | Exposition: 2 Combat: 3 Experience: 2 Danger: 2 |
| Maximum Registration: | 6 Teams |
| Level: | Novice Level - Master & Epic level teams may enter, but safeties apply! |
The Situation |
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| The attack on the emergency convoy was foiled and the raiders defeated. With the way clear, the rescue mission for Panna Krynn should go well. But it won't do any good to bring peace to one area if it threatens another. The last remnants of the raiders escaped to Dragons Den where they have taken up refuge in a relatively new building owned by the famous Tagar line. Their Inns can be found almost anywhere. Your job is to flush out the enemy and capture them if you can. Kill them if you must. But whatever happens, they must not escape! Please Note: This game takes place at the Council of Five Nations Convention. The convention has an entry fee. $18.00 at the door for the full con membership ($14.00 if you pay me before 10/9/2002). See the convention web site for single day rates. You are responsible for any fees charged by the convention. The game is a League game and will count for the purposes of successes, magic, entry into the championship, etc.. | |
Registered Teams & Their Fates |
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A pursuit through an underground tunnel, cornered archers, and
hostages in danger marked this to be a classic struggle. Each of the teams showed
their prowess. In the end, the raiders were stopped and Dragons Den was once again
safe...for now.
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