The new leader, Kevin Milbane, head of the Merchants’ Guild, had
enough trouble on his hands, but his people brought him more. The yearly
caravan to Dannemora brought back news of a cult forming to free the
Painbringer, Menetor. This cult had taken control of the port city of
Southport on the west coast, and more followers were arriving by ship. Kevin
tried to infiltrate the cult by sending spies aboard a ship, but they were
caught in the screening process and killed. Some other way to get agents
into the cult needed to be found. Research showed a Portal in a building on
the west coast that was destroyed during the first war against Menetor, but
the Portal was deactivated during the destruction. One of the merchants was
able to find the crystals and Psionatrix of Psychoportation required to get
the Portal going again, but how to get them to the Portal? The merchants
used the Mysts to reach the east coast, and the Wastelands separated the two
coasts. Finally one of his advisors suggested sending the heroes through the
Mysts with the crystals. If anyone could survive the journey across, they
could. They would then have to find the Portal, reactivate it and return
home. The spies could then be sent through and take the crystals with them,
returning and reactivating the Portal when they got the information they
needed on the cult’s plans.
- Ghost Wind (Master Level Team)
Player: Christopher J. Ford
Upon hearing of the possible dangers in the Wastelands, it was decided that
only three members of Ghost Wind would undertake this mission: Illiri
(Female Human Sorcerer 16), Ja'Nek (Male Human Cleric 5 / Psion 1), and Anak
(Melee) (Male Dwarf Fighter 5). They opted for warhorses supplied by the
Guild. Once through the Mysts, the Couatl guardian ended up favoring Anak
with a Horn of Goodness. Once in the Wastelands, Illiri’s favored weapon,
the Orb spells, proved nearly fatal to the sole denizen, a Nightcrawler that
had killed every other intruder in its domain. Emerging from the Wastelands
into the village of Woodbourne, they worked with Team Troubled to free
an imprisoned cleric of Kord named Warulf Anivor, despite the protest of the
villagers. They then proceeded to the abandoned temple of Kord where the
Portal was located and aided in the exploration of the grounds and the
cleanup of the room.
Ghost Wind survives to adventure again.
- Troubled (Novice Level Team)
Player: Julia McGinnis
A new player on the scene, mighty Dwarven cleric Thug (Male Dwarf Cleric 15)
agreed to the mission, and took a light riding horse to keep up with the
others, despite Dwarven hatred of riding. Even dismounted, Thug had trouble
staying afoot upon entering the Wastelands due to a steep dropoff on the
other side of the barrier. Upon encountering the Nightcrawler, Thug had a
large bite taken out of him, but countered with a spell that inhibited the
creature’s ability to feel where they were on the ground, ending its melee
attacks. A Cloudkill cast by the Nightcrawler ended the life of Thug’s
horse, but Thug still had to ride to keep up, and so doubled up with Team
Ghost Wind’s larger warhorses. Once the creature retreated, he helped
keep the party heading in the right direction by Finding the Path. Once out of the
Wastelands, Thug worked with Team Ghost Wind to free Warulf and then
made him useless by guiding the party to the Portal by Finding the Path again. Thug lent a hand
with cleanup, but at the end of the battle with the Discipline Patrol was
bitten by a very formidable Phase Spider.
Troubled survives to adventure again.
- Nature's Chosen (Novice Level Team)
Player: Peter Farina
Another new hero, Uram Shakai (Male Half-Orc Druid 3 / Barbarian 2 / Bear
Lord 10) did not need a horse, being able to turn from Orc to Bear and make
good speed in either form. The first through the barrier into the
Wastelands, Uram was also the first to manage to draw “blood” from the
Nightcrawler. His mighty claws tore through undead flesh very effectively.
Before entering Woodbourne, Uram turned back into Orc form to avoid scaring
the villagers, but they were already scared. When Uram went to the tavern,
they tried to poison him, not that he even noticed. At the Portal, Uram
helped fight off the Discipline Patrol, summoning three bears to aid in the
fight. And at the end of the battle, it was Uram’s scent ability that
allowed him to find Relya casting a Sending spell and thwart her attempt to
alert the cult leaders about our heroes’ mission.
Nature’s Chosen survives to adventure again.
- D’Varien Lin’Toth (Novice Level Team)
Player: Alain Ackerman
The third new hero in the mission was an Elven archer named D’Varien Lin’Toth
(Wood Elf Fighter 5 / Order of the Bow Initiate 10). D’Varien took a light
riding horse and went along willingly. He was the first to interpret the
meaning of the twenty-foot tall stone road markers along the old trade route.
In the Wastelands, he realized his arrows had no effect on the Nightcrawler,
and saved his ammunition. It was to D’Varien that the ghost of Queen Elyna
appeared and left him the puzzle of a miniature replica of her castle. On
the road into Woodbourne, D’Varien found a copper piece and noticed the mint
mark was that of Terra 7, the world they were on. He watched the stabled
horses while the others explored, working on a new bow to while away the
time, and brought the horses when called, finding an angry mob. The mob
parted for the horses and the party headed for the Portal. At the temple,
D’Varien explored much of the main building and later participated in the
battle against the Discipline Patrol, also earning a bite from the spider for
his troubles.
D’Varien Lin’Toth survives to adventure again.
- Urgoth (Novice Level Team)
Player: Dan Farina
The last team was a Half Orc named Urgoth (Male Half-Orc Barbarian 6 /
Eye of Gruumsh 9). Urgoth went for a light riding
horse, and lead it into the Wastelands with a remarkable climb down the
gravelly slope. He was the first to attack the Nightcrawler, but his first
few blows did not penetrate the creature’s rubbery undead hide. Urgoth wised
up and started putting more strength behind his blows, and succeeded in doing
the creature some harm. In Woodbourne, he too tasted the villagers’ poisoned
brew, but also shrugged off the effects. He got information about the
Discipline Patrol from the unhelpful bartender. And then at the temple, he
thwarted the assassin Marta’s attempts on his life.
Urgoth survives to adventure again.
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