Session #21

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Title: Island Trek (Part I)
System: Dungeons & Dragons: Third Edition
Style: FCS Gaming League - Module
Date: September 14, 2002 - Saturday
Time: Noon - 6:00pm (Sign-In at 11:30am)
Game Date/Time: 13 February 153 P.A.
Game Master: Jonathan Sternfeld & Jennifer Sternfeld
Location:

Flights of Fantasy Books, Games, & Accessories
488 Albany-Shaker Road, Loudonville NY 12211
(518)435-9337

Ratings: Exposition 1
Combat 4
Experience 4
Danger 4
Maximum Registration: 5 Teams
Level: Master Level - Novice level teams may enter, but safeties do not apply! Epic level teams may enter, but safeties apply!

 

The Situation

A romp through Paradise, with white sand beaches and random encounters with waiters bearing tropical drinks? Hardly! Pack your bags and journey through the Mysts to the scarred island of Dannemora, site of a battle centuries ago to stop the rise of the Painbringer. Make it across the island alive, under the canopy of an insane Air Elemental, and activate a dormant Portal in an ancient ruin to return home.

 

Registered Teams & Their Fates

The new leader, Kevin Milbane, head of the Merchants’ Guild, had enough trouble on his hands, but his people brought him more. The yearly caravan to Dannemora brought back news of a cult forming to free the Painbringer, Menetor. This cult had taken control of the port city of Southport on the west coast, and more followers were arriving by ship. Kevin tried to infiltrate the cult by sending spies aboard a ship, but they were caught in the screening process and killed. Some other way to get agents into the cult needed to be found. Research showed a Portal in a building on the west coast that was destroyed during the first war against Menetor, but the Portal was deactivated during the destruction. One of the merchants was able to find the crystals and Psionatrix of Psychoportation required to get the Portal going again, but how to get them to the Portal? The merchants used the Mysts to reach the east coast, and the Wastelands separated the two coasts. Finally one of his advisors suggested sending the heroes through the Mysts with the crystals. If anyone could survive the journey across, they could. They would then have to find the Portal, reactivate it and return home. The spies could then be sent through and take the crystals with them, returning and reactivating the Portal when they got the information they needed on the cult’s plans.

  1. Ghost Wind (Master Level Team)
    Player: Christopher J. Ford
    Upon hearing of the possible dangers in the Wastelands, it was decided that only three members of Ghost Wind would undertake this mission: Illiri (Female Human Sorcerer 16), Ja'Nek (Male Human Cleric 5 / Psion 1), and Anak (Melee) (Male Dwarf Fighter 5). They opted for warhorses supplied by the Guild. Once through the Mysts, the Couatl guardian ended up favoring Anak with a Horn of Goodness. Once in the Wastelands, Illiri’s favored weapon, the Orb spells, proved nearly fatal to the sole denizen, a Nightcrawler that had killed every other intruder in its domain. Emerging from the Wastelands into the village of Woodbourne, they worked with Team Troubled to free an imprisoned cleric of Kord named Warulf Anivor, despite the protest of the villagers. They then proceeded to the abandoned temple of Kord where the Portal was located and aided in the exploration of the grounds and the cleanup of the room.

    Ghost Wind survives to adventure again.

  2. Troubled (Novice Level Team)
    Player: Julia McGinnis
    A new player on the scene, mighty Dwarven cleric Thug (Male Dwarf Cleric 15) agreed to the mission, and took a light riding horse to keep up with the others, despite Dwarven hatred of riding. Even dismounted, Thug had trouble staying afoot upon entering the Wastelands due to a steep dropoff on the other side of the barrier. Upon encountering the Nightcrawler, Thug had a large bite taken out of him, but countered with a spell that inhibited the creature’s ability to feel where they were on the ground, ending its melee attacks. A Cloudkill cast by the Nightcrawler ended the life of Thug’s horse, but Thug still had to ride to keep up, and so doubled up with Team Ghost Wind’s larger warhorses. Once the creature retreated, he helped keep the party heading in the right direction by Finding the Path. Once out of the Wastelands, Thug worked with Team Ghost Wind to free Warulf and then made him useless by guiding the party to the Portal by Finding the Path again. Thug lent a hand with cleanup, but at the end of the battle with the Discipline Patrol was bitten by a very formidable Phase Spider.

    Troubled survives to adventure again.

  3. Nature's Chosen (Novice Level Team)
    Player: Peter Farina
    Another new hero, Uram Shakai (Male Half-Orc Druid 3 / Barbarian 2 / Bear Lord 10) did not need a horse, being able to turn from Orc to Bear and make good speed in either form. The first through the barrier into the Wastelands, Uram was also the first to manage to draw “blood” from the Nightcrawler. His mighty claws tore through undead flesh very effectively. Before entering Woodbourne, Uram turned back into Orc form to avoid scaring the villagers, but they were already scared. When Uram went to the tavern, they tried to poison him, not that he even noticed. At the Portal, Uram helped fight off the Discipline Patrol, summoning three bears to aid in the fight. And at the end of the battle, it was Uram’s scent ability that allowed him to find Relya casting a Sending spell and thwart her attempt to alert the cult leaders about our heroes’ mission.

    Nature’s Chosen survives to adventure again.

  4. D’Varien Lin’Toth (Novice Level Team)
    Player: Alain Ackerman
    The third new hero in the mission was an Elven archer named D’Varien Lin’Toth (Wood Elf Fighter 5 / Order of the Bow Initiate 10). D’Varien took a light riding horse and went along willingly. He was the first to interpret the meaning of the twenty-foot tall stone road markers along the old trade route. In the Wastelands, he realized his arrows had no effect on the Nightcrawler, and saved his ammunition. It was to D’Varien that the ghost of Queen Elyna appeared and left him the puzzle of a miniature replica of her castle. On the road into Woodbourne, D’Varien found a copper piece and noticed the mint mark was that of Terra 7, the world they were on. He watched the stabled horses while the others explored, working on a new bow to while away the time, and brought the horses when called, finding an angry mob. The mob parted for the horses and the party headed for the Portal. At the temple, D’Varien explored much of the main building and later participated in the battle against the Discipline Patrol, also earning a bite from the spider for his troubles.

    D’Varien Lin’Toth survives to adventure again.

  5. Urgoth (Novice Level Team)
    Player: Dan Farina
    The last team was a Half Orc named Urgoth (Male Half-Orc Barbarian 6 / Eye of Gruumsh 9). Urgoth went for a light riding horse, and lead it into the Wastelands with a remarkable climb down the gravelly slope. He was the first to attack the Nightcrawler, but his first few blows did not penetrate the creature’s rubbery undead hide. Urgoth wised up and started putting more strength behind his blows, and succeeded in doing the creature some harm. In Woodbourne, he too tasted the villagers’ poisoned brew, but also shrugged off the effects. He got information about the Discipline Patrol from the unhelpful bartender. And then at the temple, he thwarted the assassin Marta’s attempts on his life.

    Urgoth survives to adventure again.