| Previous |
Next |
| Title: |
Great Wyrm's Bounty |
| System: |
Dungeons & Dragons: Third Edition |
| Style: |
FCS Gaming League - Module |
| Date: |
September 7, 2002 - Saturday |
| Time: |
Noon - 6:00pm (Sign-In at 11:30am) |
| Game Date/Time: |
1 January 153 P.A. |
| Game Master: |
Tom Leonard |
| Location: |
Flights of Fantasy Books, Games, & Accessories
488 Albany-Shaker Road, Loudonville NY 12211 (518)435-9337 |
| Ratings: |
Exposition 2
Combat 4
Experience 3
Danger 4
|
| Maximum Registration: |
7 Teams |
| Level: |
Master Level - Novice level teams may enter, but safeties do not apply!
Epic level teams may enter, but safeties apply! |
The Situation |
| The third chapter of the Orb series. So far, the teams have
found two of the three Orb Crystals that (when combined), are a "key" of some sort,
involving demons. The Blue Crystal Sphere had an aura of Abjuration, and the Yellow
Crystal one of Transmutation. The next one is the Green Crystal, which has an aura
of Conjuration. The Green Crystal has been located to be in what was thought to be
an abandoned Great Red Wyrm's horde/lair... well, *once* abandoned. A younger Red
Dragon (actually Very Old, but anything's younger than a Great Wyrm) has moved into
the lair; no one's seen the Great Wyrm in 500+ years.
Your task is simple. Take out the dragon if possible so it doesn't become
a threat to the kingdoms at a future time, find the Crystal and get out of
there alive. Anything in the lair is a free for all for the brave teams willing
to handle this. ("Dragon hide armor for all!")
Raise Dead spells will be gladly given if people are flash-fried, rent to
bits, bitten in half, decapitated by the dragon's tail, Symbol-ized, sat on,
sneezed on, poked, looked at, and so on (free if you're a Ring Key holder
prior to this, otherwise at normal cost). Given the fiasco earlier with the
True Resurrection spells, only one (free) will be made available, for either
the one most honorable during the fight based on others' accounts, or the
first one eaten (Michael's choice).
One last thing. Given all the magical treasures in there conflict with one another,
magic energy cast in there may be... tweaked. Mental powers and psionics *should*
be unaffected. *GRIN* Most of the magical treasures in there most likely deal
with dragons. Several half-dragon and yuan-ti servants have also been seen working
for this dragon.
Success and a potent magical goodie are awarded to teams who survive! A 50,000 gold
piece award to the one who brings back the Green Crystal and presents it to Michael
along with the other two Crystals.
|
Registered Teams & Their Fates |
This one was an open and shut case with very little trouble
experienced... or turnout for the game until a half hour after sign ups! The teams
were easily successful in dealing with the dragon, yuan-ti and other nastiness
right from the start, easily clearing out the treasure horde and earning the Green
Orb. The only downside was that the Great Wyrm was released from its Trap The Soul
confinement! The Great Wyrm now ravages the lands, destroying portals, eating
maidens, and wreaking mayhem. Looks like it's time to put out a call to the dragon-
busting druid or the one-man-army of the Steel Order...
- Ghost Wind (Master Level Team)
Player: Christopher J. Ford
After a bit of buffing up, Team Ghost Wind [Illiri (Female Human
Sorcerer 16), Ja'Nek (Male Human Cleric 5 / Psion 1), Melee (Male Dwarf
Fighter 5), Elizabeth (Female Human Sorcerer 5), Thomas (Male Human Ranger
5), Lyrin (Male Human Bard 12), Khevak (Male Halfling Telepath 4)] approached
with open eyes and listening ears. Carefully studying the situation, they
slowly made their way forward. Illiri called up a Wall of Ice, hiding behind it, and waiting for the expected
enemy to come out swinging. Unfortunately all the enemy that Ghost
Wind had spent a week gathering information on had been dealt with
by another team. Illiri fired off a sonic orb inside the mouth of the
cave to observe if the magic would be changed in any way; it had no effect
and the team went back to playing rear guard after putting up another
Wall of Ice around the cave opening.
While they didn't deal with the dragon, they did loot the remains of the
sacrificial bin and got a ring that was magic but no one could figure
out what it was.
Ghost Wind survives to adventure again.
- Twig (Master Level Team)
Player: Vanessa Wilcox-Swarez
Lisonamit (Male Wood Elf Druid 18) arrived on the scene, watching the
others and making sure it was safe before moving in. After laughing at
the Render being dominated, he moved forward very cautiously and noticed
the dragon watching them from below. Casting Rusting
Grasp to break through the grate, the dragon attacked him with
a Shatter spell. The dragon was
unpleasantly surprised when the spell did nothing, but have you ever had
a druid carry metal or stone armor/weapons *to* be shattered? Dropping
off Team Urgoth at the foot of the mighty beast, he knew from previous
experience that a Harm spell
was the best bet. The spell beat the spell resistance, the dragon fell
from a few more hits, and he then had his second dragon under his belt.
Searching for the Orb, he found a small golden box which was the key to
a Leomund's Secret Chest that *contained* what they were looking for.
Twig survives to adventure again.
- Rig (Novice Level Team)
Player: Wayne Edie
Kij (Male Human Psion 15) rigged the adventure from the start, Mass Dominating all the yuan-ti, the
Gray Render, and the Sorceress inside the place and leaving Team Ghost
Wind with nothing to kill. Spying the dragon watching from below,
he let off a Disintegrate, not
quite knowing what's going on when he saw his bolt of disintegration turn
into a bolt of pure matter that did extra damage to the dragon. After
the yuan-ti exploded and he commanded the Gray Render to not be a threat,
he grabbed the sorceress's wand, and grabbed a metal box from the dragon
horde that contained several cool metal tricks, including an Instant Fortress and a dagger with
the Brilliant Energy trait. The
downside was that he also released the Great Red Wyrm whose soul had been
trapped... it flew off instead of baking the parties...
Rig survives to adventure again.
- Urgoth (Novice Level Team)
Player: Dan Farina
Urgoth (Male Half-Orc Barbarian 6 / Eye of Gruumsh 9) decided
it would be better to be safe than sorry, only really moving after he saw the
others go in with very little trouble or danger. Standing firm until he
realized the danger had been removed, he went in and prepared to search
through the treasure pile left by the disintegrated dragon. He would have
jumped into the pile without looking, save for Lisonamit attacking once ("Who
are you? For all I know you might be an enemy!") While he did not find the
Orb, he did pack up some of the treasure and come back satisfied, especially
with his new Belt of Giant Strength +6.
Urgoth survives to adventure again.
- Nature's Chosen (Novice Level Team)
Player: Peter Farina
Uram Shakai (Male Half-Orc Druid 3 / Barbarian 2 / Bear Lord 10), preparing
himself for what he thought would be a large battle, kind of appeared
disappointed when he entered and encountered no opposition in the early
going. Searching through the sacrificial altar for what he thought was
the best stuff [a Staff of Frost], he jumped into the tank of water behind
it to deal with the sea lions blocking the path to the dragon. Killing
some and wounding others into submission, he reached the dragon's lair
a bit too late for a fight; he too picked up some of the treasure but
failed to find the Orb.
Nature's Chosen survives to adventure again.
|