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| Title: |
Siege at Pinnacle's Spire |
| System: |
Dungeons & Dragons: Third Edition |
| Style: |
FCS Gaming League - Championship Module |
| Date: |
July 13, 2002 - Saturday |
| Time: |
Noon - 6:00pm (Sign-In at 11:30am) |
| Game Date/Time: |
1 August 152 P.A. |
| Game Master: |
Christopher J. Ford & Jennifer Sternfeld |
| Location: |
Flights of Fantasy Books, Games, & Accessories
488 Albany-Shaker Road, Loudonville NY 12211 (518)435-9337 |
The Situation |
This was a 6, or was it 7, hour module. Admission was a
Ring Key of the Spire earned in one of the previous 10 sessions or a "win"
from session 11. Prizes were given out.
Special Rules: Championship
- Teams had a 1 hour "preparation" phase while the portal warmed up. (Normally
the adventure begins upon the arrival of the teams.)
- Ring keys were surrendered at the tournament as they were needed to
activate the portal.
Prizes:
- First Place (1): Epic Level Adventures - This new source book contains
the information needed for gaming with characters above level 20. If
it is not out by the time the championship takes place, you will receive
a copy upon its release.
- Second Place (1): Set of 3 Miniatures + $10.00 gift certificate.
- Third Place (2): Set of 3 Miniatures + $5.00 gift certificate.
- Consolation Prizes: $5.00 Gift Certificate for Flights
- The championship was structured in such a way as to make the first place
winner unambiguous. (Normally, it is possible to have multiple teams with
equal claim to the prize.) A score was assigned to each encounter by CR
and EL. These were added at the end to determine the winner. There was
a tie for third place.
The Story:
Up to this point the King had only made general requests of our heroes. But
desperate times called for desperate measures. Our heroes found out exactly
what cost was associated with the Signet Ring Keys of the Spire.
Buried deep in the caves at Del Bourne was an item of immense evil power
that Erythnul wanted. To distract the King and his forces, a massive assault
was launched against the Spire.
After just cleaning up some trouble in their own areas that sprang up
for no reason, the adventurers were greeted by a mysterious transparent
messenger that seemed to project from their rings. The messenger delivered
a missive of summons from the King. Traveling to the Spire by the portals
provided, the teams soon found the entire area a battlefield. After finally
making it to the King, they were informed of Erythnul's plan and asked
to thwart it by stopping his agent before he could return and destroy
Valor's rule. The task was accepted and preparations begun.
The teams found the caves at Del Bourne a near death trap and the evil
cleric Tebor to be a foe fleet of foot. The teams managed to survive near
drowning, slamming pillars, poison gas, and deadly cave-ins. It wasn't
until they got back to the Spire though, that they were able to stop Tebor
mere feet from the King himself. A close call by any accounting.
Valor has reported that the talisman that Tebor retrieved has been destroyed.
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The Result |
- Ghost Wind
Player: Christopher J. Ford
Illiri (Human Sorcerer 16) appeared on the seen to pay her respects
to King Valor and to assist in the portal activation. While the other
teams searched Del Bourne, she stayed behind and aided the clerics seeing
to the king. Note: Ghost Wind
participated solely for story line purposes and gains no player team
benefits for this adventure. .
Ghost Wind survives to adventure again.
- Steel Order
Player: Wayne Edie
Gdarin (Human Paladin 18) and Deloth (Human Fighter 1 / Cleric 7) presented
themselves with usual flair and prowess. Helping to defend the wall
while others prepared to leave, the giant construct attacking the front
wall felt his blade. In the maze at Del Bourne, the team showed cunning
and fortitude as they plunged through the gas traps, answered the challenge
of a cryptic knight, and found the vault room.
Steel Order survives to adventure again.
- Code Red
Player: Alain D. Ackerman
Louen (Human Monk 5) and Darren (Human Fighter x / Master Swordsman 15
- x) found themselves in an obstacle course from hell. Slamming pillars
and a loss of gravity will provide hours of stories for grandchildren
in the future. Code Red survives
to adventure again.
- Death From Afar
Player: Jon Sternfeld
Tharivol Liadon (Elf Fighter 6 / Wizard 1 / Arcane Archer 10 / Deep
Woods Sniper 1) and Sargen of Hornwood (Human Rogue 5) entered the maze
at Del Bourne ready for the chase. An invisible figure caught Tharivol's
attention as it tried to move past them on the first level. But for
chance itself, Tebor would have met his end right at that moment. Indeed,
the wound he received from Tharivol would later contribute to his death.
Death From Afar survives to
adventure again.
- Thunder
Player: Julia McGinnis
Whisper (Human Ranger 13) and Delde (Half-orc Sorcerer 8) struck off on
their own after a while. A tactic that placed them in the forefront of
the action. Among the first to exit the maze, they had to deal with wizards
and trolls. Their tactic also placed them in position to return to the
SPire and be there to protect the king when Tebor arrived. For their tactics
and skill, Thunder was awarded a Ring Key of the Realm and charged
with the future protection of the King and his law.
Thunder survives to adventure again.
- Twig
Player: Vanessa Wilcox-Swarez
Lisonamit (Wood Elf Druid 17) showed why you don't mess with a druid.
Even gargantuan constructs find it difficult to continue existence while
being rended apart by a super sized bear. Showing additional fortitude
in the gas traps at Del Bourne, Twig once again proved an asset
as friend and ally. Twig survives
to adventure again.
- Grywlthznchplk
Player: Jason Isolda
Nate (Human Lich Conjurer 5 / Alienist 9 / Lore Master 2) appeared on
the scene to the surprise of all as a Lich. This evil creature was apparently
still bound by the magic of the rings, but was sent to the prison cell
as all evil beings were. Too bad the cell door had long since been blown
off its hinges. Nate convinced the guards to let him near the King for
orders and participated as an ally; even helping to defend the King's
life in the end. Many came away harboring questions and concerns about
their former comrade in life. If they only knew how close they were
to the truth.... Grywlthznchplk
survives to adventure again.
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