Session #6
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| Title: | Cosmic Encounters |
| System: | Dungeons & Dragons: Third Edition |
| Style: | FCS Gaming League - Mass Melee |
| Date: | March 30, 2002 |
| Time: | |
| Game Date/Time: | 1 February 152 P.A. |
| Game Master: | Jason Isolda |
| Location: | Flights of Fantasy Books, Games, & Accessories |
The Situation |
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This time, the teams traveled to the fringes of reality to pursue their goal. Their
quest brought them to the other-planar residence of an ancient and powerful
lich, only recently deserted. So the stories said, and this time they were right.
The lich was indeed dead. The adventurers almost joined him as they fought their
way through a dimensional fortress of negative energy constantly taking damage from
the evil place. In the end, they were successful.
Few were up to the challenge offered, and only the bravest and most adventurous of the realm responded. Ghost Wind and Death from Afar made a go of it, and were able to escape with their hides intact. Upon entering the first room, filled with statuary and a fountain, our heroes were stymied to find no apparent exits. They were further dismayed to find their very life essences under assault by this place. A search of the room revealed strange circles, with associated numbers. The circles proved to be teleportation devices, and a cryptic diagram given to both proved to be a map of the teleport circles of the lich's lair. After several trials and errors, and a brief separation, our heroes were able to navigate the system fairly well. During the investigation, they were repeatedly plagued by an insubstantial horseman who assaulted without warning and retreated before he could be fought. A few mysterious pillars, hellish cog systems, animated adamantium weapons, and minor artifacts later, Ghost Wind and Death from Afar found themselves in front of a colossal skeletal construct animated by unholy energies, the Bone Machine. Realizing fighting it to be futile, as the negative energy surrounding them rebuilt the Machine even as it sucked their lives away, they charged into its midst, retrieving some items of interest before reaching the teleport circle that would take them away from the infernal engine of death. This final teleporter took them to the Lich's throne room. The reports of his death were not exaggerated - a shard of a paladin's holy avenger pinned the lich's body to its twisted throne. Its finger bore the sought after ring key. At its feet lay its phylactery, shattered. The shatterer had not gotten far, however; the body of a great knight lay near it, consumed by its protective energies even as he rent it asunder. Ghost Wind and Death from Afar quickly made the link between the dead hero and the rampaging ghost that soon turned up to haunt them again ... they were one and the same. The negative energy here was even stronger than in other parts of the stronghold, however, and the heroes deemed it wise to retreat. Finding their way back to the entrance, and the gate through which they could escape, our heroes made good their escape; the ghostly paladin screaming with hate and vitriol, left to haunt the scene of his greatest victory for all time. Both teams, somewhat the worse for wear, escaped to fight again. Ghost Wind was awarded the ring key for the adventure; her magical talents proved indispensable in dealing with the hazards found there. |
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The Result |
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