Session #5

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Title: Trouble with Bandits
System: Dungeons & Dragons: Third Edition
Style: FCS Gaming League - Mass Melee
Date: February 23, 2002
Time:  
Game Date/Time: 1 January 152 P.A.
Game Master: Wayne Edie
Location:

Flights of Fantasy Books, Games, & Accessories
488 Albany-Shaker Road, Loudonville NY 12211
(518)435-9337

 

The Situation

The call to arms sounds. An army of greedy bandits, united with bands of monstrous humanoids and backed by the support of an entire provence of manipulated peasants, has been terrorizing the countryside, declaring itself to be a revolt. Such a misshapen and patchwork camp stands no chance of holding up against the King's armies, yet after every defeat they simply return to bring more mayhem to the Kingdom, and scum to recruit is in plentiful supply. The only way to end the cycle is to stop the rabble-rousers who give the army its purpose and direction. Yet every force that has been sent into the mountain stronghold after the pair has never returned.

 

The Result

  1. Ghost Wind
    Player: Christopher J. Ford
    The only of the heroes who gathered at the stronghold's side entrance who did not back down from the thought of proceeding through that dark passage, team Ghost Wind moved early on to destroy and disable the store of bandit weapons stolen from the fallen of the King's army. Her familiar's keen senses alerted her to the wizard's strategic retreat, and her casting of a lethal Cloudkill spell deprived the enemy of both the comfort and the perception necessary to more carefully plan their extermination of the intruders. After sealing the side entrance with several yards of solid ice, she waited for her poison spell to pass and arrived for the aftermath of the battle inside. Ghost Wind survives to adventure again.

  2. Death from Afar
    Player: Jon Sternfeld
    The original plan of team Death from Afar was to quietly sneak in the side entrance, where hopefully the enemy wouldn't be expecting a deadly force to attack through. Like so many of the other heroes, however, the plan was quickly changed to follow the giant grizzly in through the main entrance and let it take the first hit. Despite Tharivol's care in action, he was the first to be noticed by the wizard, and suffered a mild sting from a weak spell for it. Neither fooled by the wizard's fake display of weakness, nor enraged into foolishness by the slight burns inflicted by the spell, he proceeded to hunt his way through the hallways of the mountain. Proving that caution pays off, he arrived at the scene of the battle just in time to attract the enemy's attention and to save teams One Man Air Raid and Grywlthznchplk from a swift end. Death From Afar survives to adventure again.

  3. Twig
    Player: Vanessa Wilcox-Swarez
    While the other adventurers planned strategy at the narrow side entrance, team Twig attacked directly through the main entrance, ahead of his own Dire Bear. The mighty beast stood sentinel over the main entryway, guarding it against any escape attempts for the entire battle. Lisonamit himself proceeded directly through the middle of the stronghold, surprising the wizard from where he planned to ambush the others and forcing him to expend several spells in order to retreat. After pursuing the unprepared mage through the stronghold, he met up with team Ghost Wind and provided intelligence on how best to restrict the enemy's options. Twig survives to adventure again.

  4. One Man Air Raid
    Player: Rashad King
    After allowing the Dire Bear to clear the way through the main tunnel, team One Man Air Raid headed off to secure the twisted labyrinth of connecting rooms at one edge of the stronghold. After the first trap, he learned to move more cautiously and allowed team Grywlthznchplk's summoned minions to disarm the rest before proceeding. In the battle the two teams were cornered, and only his completely natural pure skill allowed him to critically wound their opponent. One Man Air Raid survives to adventure again.

  5. Grywlthznchplk
    Player: Jason Isolda
    Another of the newly born cult of "Hide behind the Dire Bear", Nate of team Grywlthznchplk once again proved to be powerful in the arcane art. His quick reflexes pulled both himself and team One Man Air Raid out of danger from the sword master, and the poisonous sting of his familiars took the wizard out of the fight early on. An unlucky teleport brought him straight to the enemy and under the influence of an Antimagic Field, effectively neutralizing him for the rest of combat. Still, the damage was done, and without fire support the sword master quickly fell. Teams One Man Air Raid and Death From Afar acknowledged this, and allowed Nate to claim the ring key after only one threat of duels to the death. Grywlthznchplk survives to adventure again.